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New article alert! Impact of a gamified simulation on pharmacy students' self-assessed competencies

By Denise Hope, Gary Grant, Gary Rogers, and Michelle King
Competency-based pharmacist education develops robust professional identities and prepares graduates for future practice to ensure optimal patient outcomes. An extended gamified simulation was developed as a capstone activity for a new Australian Bachelor of Pharmacy (BPharm) program. The simulation was…

Virtualized Gamified Pharmacy Simulation during COVID-19

By Denise Hope
Extended and immersive gamified pharmacy simulation has been demonstrated to provide transformative learning in pharmacy education, preparing graduates for real-world practice. An international consortium of universities has implemented local adaptations of the Pharmacy Game into their curricula. From early 2020,…

Integration of an extended, immersive, gamified pharmacy simulation as a capston event

By Denise Hope
A  gamified  simulation  was  integrated  as  a  capstone  event  for  a  new  Australian undergraduate  pharmacy  programme. It  aimed to  consolidate  previous  learning  and  deliver  an authentic activity aligned with self-determination theory to develop students’ professional identity and  enhance  their  competence,  …

The International Pharmacy Game: A Comparison of Implementation in Seven Universities World-Wide

By Tanja Fens
The Pharmacy Game is educational concept that intersects gamification and simulation, in which pharmacy student teams competitively manage simulated pharmacies; a concept included in the pharmacy curricula of seven international universities. This study reveals its ways of implementation and conduct…

Experiential Learning in a Gamified Pharmacy Simulation: A Qualitative Exploration Guided by Semantic Analysis

By Denise Hope
Experiential learning is an important component of pharmacist education and is primarily achieved through supervised placement or simulation. This study explored senior pharmacy students’ experiential learning in an extended, immersive, gamified simulation, conducted as a capstone learning activity toward the…

Pandemic stops play, or does it…?

By Sarah Crawshaw
It can be said with certainty that 2020 has been a year unlike any other. In the UK, we thought our biggest challenge for the year was going to be whether we got a deal or no deal Brexit, we…

The pharmacy game, GIMMICS Vilnius 2020

By Indrė Trečiokienė
This year, in September, Gimmics was played for a second time at Vilnius University, Lithuania. Although the game started as planed – in four live pharmacies, it was decided to be moved online for the last game-week, due to the…

A Virtual PharmG Delivered Down Under in 2020

By Denise Hope
Staff and students of the School of Pharmacy and Pharmacology, on the Gold Coast campus of Griffith University, Queensland, Australia, were the first to bravely undertake the challenge of delivering virtually the entirety of their GIMMICS-based gamified simulation, called PharmG.…

New publication! The Pharmacy Game-GIMMICS® a Simulation Game for Competency-Based Education

By Tanja Fens
The profile of the profession of pharmacists has profoundly changed over the last decades. Pharmacy education has moved towards competency-based education. The pharmacy game, called GIMMICS®, developed at the University of Groningen, is unique in combining simulation with serious gaming…

Bringing reality into a virtual world

By Tanja Fens
The Pharmacy Game is unique concept of education, giving the students a touch of the reality. During this course they are facing the same challenges the pharmacists have to face in their everyday work in the pharmacies. These scenarios are…

Game duration across the universities

By Tanja Fens
Following same concept in different settings results in a diversity of game duration across the universities. The graphic is an illustration of how many days the students in each university are playing one game. The longest game is played at…

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